GPU-accelerated, cross-platform C++ library for native UI and 2D graphics. UI framework meets creative coding.
#include <visage/app.h>
int main() {
visage::ApplicationWindow app;
app.onDraw() = [&app](visage::Canvas& canvas) {
canvas.setColor(0xffff00ff);
canvas.fill(0, 0, app.width(), app.height());
};
app.show(800, 600);
app.runEventLoop();
return 0;
}
Hardware-accelerated rendering with automatic shape batching for optimal performance.
Custom blend modes, real-time effects like blur and bloom, and write-once shaders that transpile to D3D, Metal, and OpenGL.
Windows (D3D11), macOS (Metal), Linux (Vulkan), and Web (WebGL) from a single codebase.
Frames sync to monitor refresh rate. Partial rendering redraws only dirty regions.
Unicode text entry, multi-line editing, and cross-platform keyboard/mouse normalization.
Device pixel access ensures precise rendering without unwanted blurring.